With instant gratification and reward systems in video games, it is easy to relegate learning and real-life pursuits to secondary priorities. In this programme, students learn about the importance of responsible gaming for healthy development through videos and real-life stories. They identify their own gaming motivation, assess their own gaming habits and build healthy alternatives.
Case studies used are relevant to pupils and methods were taught to help them stay in control.
The workshop used relevant examples, pro-family values, and gave helpful tips to overcome weaknesses and empowers participants.
It is interactive, mixed with real life examples drawn that enable them to feel the intensity and gravity of the situation.
It helps pupils be aware of the bad effects of overusing the Internet.
I like the game called 'Take Control' because it taught me how to manage my time.
One aspect that particularly stood out was the trainer's ability to connect with the students on a personal level. He utilised relatable anecdotes, real-life examples, and interactive elements to make the content engaging and accessible to everyone present. His approach fostered a sense of inclusivity and encouraged active participation, resulting in an enriching and interactive experience for all students. Not only did the programme achieve its objectives with the students, teachers also had valuable takeaways that they can use to reinforce the learning after the programme.