The video game industry is currently worth more than 100 billion dollars globally. The popularity also coincides with about 8.7% of Singaporean youths who are pathological gamers. This programme helps students evaluate personal habits against pathological gaming symptoms. They dissect games features and uncover how gaming companies draw gamers to invest time and money. Through experiential learning, students learn the importance of embracing balance and acquire tips for real-world and gaming objectives.
The most impactful thing that I have learned is that the types of traps games use to attract people to play and the different symptoms of addiction and the ways to control oneself.
This workshop focuses on root of problem and brings up issue to students in a non-threatening way that they would not be so defensive.
What I like about the programme is that it let us know that gaming addiction is not good and also the trainer shared things that are very true! As I was also an addicted gamer, I felt that what the trainer had talked and shown on the PowerPoint slides was very realistic.
I like how they show past experiences of people quitting their gaming addiction. It's quite satisfying to see how people get out of their gaming addiction and how they succeed in their own lives.
The way the instructor taught us was very useful and wise. It dives down to the purpose of people gaming and try to solve the addiction. Thus, I was convinced and I'm sure that others will be persuaded to no game too, or at least self-regulate.
The most impactful thing I've learnt is that gaming should be recreational and moderated and not addictive. Moderate and controlled playing of games is very important